Enraged and confused, Bloodshot is cornered by the H.A.R.D. Corps. The enhanced super soldiers have their guns trained on the wild prototype weapon. Unaware of the garbled mess in Bloodshot’s mind, they warn him to stand down. But all Bloodshot sees is a new threat that he has to eliminate. Warned that Bloodshot cannot be underestimated, the H.A.R.D. Corps will do whatever it takes to capture their target. Bloodshot might have lost his memory, but his body jumps into action against these unfriendly soldiers.
It’s a superpower showdown between the H.A.R.D. Corps and Bloodshot in the streets of Dubai. Bloodshot apparently to suffering from side effects of memory implants, has new hallucinations influencing his control. The once calm and collective killer is recklessly lashing out. Desperate to get their weapon back, Project Rising Spirit called in their reserved squad to handle the malfunction. The H.A.R.D. Corps is a shoot first, ask questions later group, utilizing an older technology for their powers. They slowly approach this mission carefully, understanding Bloodshot is deadlier than he looks, even if he appears unarmed. While they don’t have the same advance nanotechnology as Bloodshot, their years as experienced soldiers balance the odds in the fight.
This issue has plenty of action as the H.A.R.D. Corps try to retake Bloodshot, with their guns firing off and throwing in some psionic powers. Most of the issue is an extended action sequence, wonderfully drawn by John K. Snyder III. With the Bloodshot and the H.A.R.D. Corps exchange fight, Bloodshot is lost in his only mind. Kevin Grevioux reveals the distorted reality in Bloodshot, introducing people that may or not have existed. The truth is hidden somewhere in Bloodshot’s mind, but the focused is on his captors’ pursuit. The next issue will build on the fractured pieces of Bloodshot’s memories and where his future lies.